Hiroyuki Sato

佐藤 浩之

Senior Engineer at Huawei Technologies Japan K.K.

KEYWORDS: 3D Computer Vision, Computer Graphics, Evolutionary Computation


Senior Engineer

Huawei Technologies Japan K.K.

3D computer vision and computer graphics R&D

  • Metaverse
  • Digital Human
  • AR/VR

May 2019 - Present


Huawei Technologies Japan K.K.

Jan. 2017 - May 2019

R&D Engineer

Canon Inc.

RGB-D based algorithm development

  • Finger touch and hand gesture recognition for tabletop projection AR
  • 3D skeltal hand tracker for MREAL (mixed reality (MR) with head mounted display (HMD))

Apr. 2013 - Dec. 2016


Dr.Hair: Reconstructing Scalp-Connected Hair Strands without Pre-training via Differentiable Rendering of Line Segments

Yusuke Takimoto∗, Hikari Takehara∗, Hiroyuki Sato∗, Zihao Zhu, Bo Zheng (* core authors)

CVPR 2024, Poster (Highlight) | 2024

Acceptance rate: 23.6%, Highlight: 11.9% of the accepted papers

Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterization

Yusuke Takimoto*, Hiroyuki Sato*, Hikari Takehara*, Keishiro Uragaki, Takehiro Tawara, Xiao Liang, Kentaro Oku, Wataru Kishimoto, Bo Zheng (* equal contribution)

Eurographics 2022 full paper, jointly published in Computer Graphics Forum (CGF) Volume 41, Issue 2 | 2022

Improved Sampling Using Loopy Belief Propagation for Probabilistic Model Building Genetic Programming

Hiroyuki Sato, Yoshihiko Hasegawa, Danushka Bollegala, Hitoshi Iba

Swarm and Evolutionary Computation, Volume 23 | 2015

Learning Non-linear Ranking Functions for Web Search using Probabilistic Model Building GP

Hiroyuki Sato, Danushka Bollegala, Yoshihiko Hasegawa, Hitoshi Iba

IEEE Congress on Evolutionary Computation (CEC) 2013 | 2013

Probabilistic Model Building GP with Belief Propagation

Hiroyuki Sato, Yoshihiko Hasegawa, Danushka Bollegala, Hitoshi Iba

IEEE Congress on Evolutionary Computation (CEC) 2012 | 2012

Talks & Presentations


佐藤 浩之, 滝本 佑介

Visual Computing 2023 (VC 2023), チュートリアル | 2023

三次元顔形状フィッティングのための多視点顔画像からのDense Landmark検出

糸井 琢人, 武原 光, 佐藤 浩之, 岩本 尚也, 郑 波

Visual Computing 2023, ポスターセッション3 | 2023

Animatable NeRFを用いた四肢動物のアニメーション表現の検討

糸井 琢人, 岩本 尚也, 武原 光, 佐藤 浩之

第189回コンピュータグラフィックスとビジュアル情報学研究発表会, スポットライト:口頭 + ポスター | 2023

Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterization (EG 2022)

滝本 佑介, 佐藤 浩之, 武原 光, 浦垣 啓志郎, 俵 丈展, 梁 笑, 奥 健太郎, 岸本 渉, 鄭 波

Visual Computing (VC) 2022, 招待講演, 国際論文誌・学会採択論文招待セッション1 (レンダリング) | 2022

3D LIVE MAKER: 好きなキャラクタに命を吹き込むまで

岩本 尚也, 佐藤 浩之, Bo Zheng

Visual Computing (VC) 2020, 応用論文 | 2020

確率モデル GP によるランキング学習の提案

佐藤 浩之, ダヌシカ ボレガラ, 伊庭 斉志

進化計算シンポジウム2012, Poster | 2012

Belief Propagation を取り入れた確率的関数進化アルゴリズム

佐藤 浩之, 伊庭 斉志

進化計算シンポジウム2011, Poster | 2011


Semantic guidance for 3d reconstruction

WO2022036661A1 | WO | 2022

Automatic photography composition recommendation

WO2022036683A1 | WO | 2022

3d reconstruction from an insufficient number of images

WO2021120052A1 | WO | 2021

Keyframe selection for texture mapping wien generating 3d model

WO2020118565A1 | WO | 2020


JP6570376B2 | JP | 2019


JP6579866B2 | JP | 2019


JP2018181169A | JP | 2018


JP2018132319A | JP | 2018


JP2018119833A | JP | 2018


JP2016071547A | JP | 2016

Information processing apparatus, method for controlling same, and storage medium

US20160093055A1 | US | 2016


The University of Tokyo

Electrical Engineering and Information Systems, Graduate School of Engineering
Master of Engineering

Studied evolutionary computation and published three refereed papers. Supervised by Dr. Hitoshi Iba and Dr. Danushka Bollegala and closely worked with Dr. Yoshihiko Hasegawa.

Apr. 2011 - Mar. 2013

Tohoku University

Information and Intelligent Systems, School of Engineering
Bachelor of Engineering

Learned electrical engineering and computer science. The capstone project was the development of relational database integration features of SML#, which is an extension of Standard ML. The project supervisors were Dr. Atsushi Ohori, Dr. Katsuhiro Ueno, and Dr. Akimasa Morihata.

Apr. 2007 - Mar. 2011


Ant colony optimization algorithm (ACO) applied to traveling salesman problem (TSP)

Visualize the shortest possible route (red and yellow) and pheromones (green) at each population. See it adaptively works for dynamic nodes by dragging city positions. Developed when I was a student at Iba lab.

Execute on your local machine with Java Runtime Environment (JRE). Should run on Windows and Mac.

Nifty tech tag lists from Wouter Beeftink